"GossipStone.Boing"
{
        "channel"                       "CHAN_VOICE"
        "volume"                        "1.000"
        "pitch"                         "PITCH_NORM"
        "soundlevel"            "SNDLVL_70dB"
 
        "wave"                  "Hyrule_market\soundeffects\gossipstone.wav"
}

"Bug.Crawl"
{
        "channel"                       "CHAN_VOICE"
        "volume"                        "0.800"
        "pitch"                         "PITCH_NORM"
        "soundlevel"            "SNDLVL_70dB"
 
        "wave"                  "Hyrule_market\soundeffects\bug_crawl.wav"
}

"Bug.Dig"
{
        "channel"                       "CHAN_VOICE"
        "volume"                        "0.800"
        "pitch"                         "PITCH_NORM"
        "soundlevel"            "SNDLVL_70dB"
 
        "wave"                  "Hyrule_market\soundeffects\bug_dig.wav"
}

"Secret.Found"
{
        "channel"                       "CHAN_VOICE"
        "volume"                        "1.000"
        "pitch"                         "PITCH_NORM"
        "soundlevel"            "SNDLVL_70dB"
 
        "wave"                  "Hyrule_market\soundeffects\secret.wav"
}

"Open.Lock"
{
        "channel"                       "CHAN_VOICE"
        "volume"                        "1.000"
        "pitch"                         "PITCH_NORM"
        "soundlevel"            "SNDLVL_70dB"
 
        "wave"                  "Hyrule_market\soundeffects\open_lock.wav"
}

"Stone.Sound"
{
        "channel"                       "CHAN_VOICE"
        "volume"                        "1.000"
        "pitch"                         "PITCH_NORM"
        "soundlevel"            "SNDLVL_70dB"
 
        "wave"                  "hyrule_market\soundeffects\spiritual_stone.wav"
}

"Bush.Cut"
{
        "channel"                       "CHAN_VOICE"
        "volume"                        "1.000"
        "pitch"                         "PITCH_NORM"
        "soundlevel"            "SNDLVL_70dB"
 
        "wave"                  "hyrule_market/soundeffects/bush_cut.wav"
}